The main function of the MOD ORGANIZER is to build model data so that assets can be incorporated into the game and uploading this data to Steam Workshop. The FFXV MOD ORGANIZER does not have the functionality to create and/or edit assets such as 3D models. This is to make sure new weapons are still balanced within the game. The points can be attached to stats such as attack, max HP/MP, vitality and resistance to elemental magic. New weapons have a 100-point distribution system to define their abilities and performance. Last but not least, you can also mod weapons! You can even create brand new weapons and set your own stats and capabilities for them. Not only can you change character’s physical appearances, you can also change each character’s outfits and costumes by replacing them with new designs. By replacing existing models and textures, you can change the appearances of Noctis, Prompto, Gladiolus and Ignis and also NPCs like Ardyn and Aranea as well as the NPCs you meet throughout your adventure in Eos. The FFXV MOD ORGANIZER launches with the ability to mod characters, weapons and outfits. So what kind of mods can you use and make right now?
I know a lot of people have been asking for Iggy to let his hair down so hopefully you’re excited for this update but now, let’s get down to the Mod details Added an option to turn eye tracking on or off in each of the eye-tracking option menu items.Added a MOD option menu on the main menu and title screen.
Chapter 3 Greyshire Grotto: Tweaked the parking spot and interaction range to give players more guidance.Chapter 3 Behemoth Quest: Added the option to skip the chase scene after failing.Minor adjustments to the tips shown on the loading screens.Recipe book support in Altissia - Two new cookbooks have been added.New outfit (Iggy with his hair down) – unlocked once Episode Ignis has been completed.